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"Our stress tests had counted on having maybe 50,000 people playing at once at peak and that wouldn’t be reached for a few weeks by which time we would have slowly seen things becoming problematic. The number of those connections that were legitimate? It's estimated to be around 18,000.Īs the comments have pointed out, getting an early copy of the game was not tricky, as GameStop simply broke the street date. The system melted down, causing many customers to have issues connecting to online games.
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Stardock had 120,000 connections to deal with, a number well outside its projections for online play. The system works less well if there are tens of thousands of people online at once," Wardell wrote on his blog, describing the launch of the game. "The system works pretty well if you have a few thousand people online at once. The problem, as he found out with the launch of Demigod, is that you can't always ignore the pirates they can hurt you in very real ways.
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This easygoing, anti-DRM attitude also brings the added benefits of good press, good will, and all around good vibes. The pirates will do what they do, and the fans who were going to buy the games anyway will appreciate the lack of invasive programs. Stardock CEO Brad Wardell became a star in the world of PC gaming when he took a strong anti-DRM stance and decided the best course of action was simply to ignore the piracy.
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